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9/13/2014    

Journal Entry 1:  Mod Progress

Today was a fullfilling day! We were able to have Argonians , and Altmer both reflect their profiles in the Adventurer's Manual and In-Game descriptions. Which means the following changes were made to Argonians:

Racial Boosts

  • +10 One-handed
  • +5 Pickpocket
  • +5 Sneak
  • +5 Light Armor
  • +5 Alchemy
  • +5 Lockpicking

Racial traits

Argonians have the following racial traits.

Disease Resistance (75%)

Characters with this trait have a chance to resist diseases. 

Immunity (poison)

The character is immune to the effects of poison.

Amphibious

The character can breathe water.

and we also made the following changes to the Altmer:

Racial Boosts

  • +10 Destruction
  • +5 Speech
  • +5 Illusion
  • +5 Conjuration
  • +5 Restoration
  • +5 Enchanting

Traits

Altmer have the following racial traits.

Disease Resistance (50%)

Characters with this trait have a 50% chance to resist diseases.

(Racial) Highborn (100%)

High Elves are born with 100 extra magicka. 

We are currently making changes to Bosmer and Breton so you can look for that in the next few days. Also dont forget the comments section is open and we would love to hear what you would like to see changed or even created with this mod, Dungeons & Draugr is a Full-blown Overhaul Mod and Roleplaying Framework that we aim to change the way the game is played forever. Thanks all for your interest and as usual have a great day!

SnippyChris (talk) 08:53, September 13, 2014 (UTC)

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